You'll have to choose between Swordmaster and Summoner, White mage and Merchant, Black Mage and Ranger, Monk and Valkyrie, Ninja and Knight, Dark Knight and Time Mage, and Pirate and Performer. Class optimization comes after that. They can learn many spells, but not the strongest, and equip some heavy armor, but not … I guess RDM isn't that high when it comes to raid DPS. Harena Sea Caves. Fun is definitely subjective. Yeah I missed summoner (minus the look of the weapon) since I switched to red mage. Community Articles Streams Discord Podcasts. The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Tell the party you meant to do that. Although, it is more difficult to achieve good DPS on a SMN than a RDM but they are the top of the raid DPS charts, as of right now. Play both, pick the one whose playstyle matches yours. Summoner SMN. They are, in essence, among the more versatile characters of the series. Red Magic allows the use of White or Black Magic up to level 3. Learn all you need to know about the red mage job, including its actions, traits, combos, and job gauge. SMN feels right for me in O1S, with all the sliding, and movement, and my DoTs and instant casts giving more control over my DPS uptime than the other two, while BLM feels at home in O2S, due to the fight being very limited in movement, other than repositioning yourself the few mechanics that make you move, and Triplecast or Swiftcast is always up for those. Leveled RDM, pretty much mained it since then, but... Got a bit bored of the Scatter spam in dungeons (and yeah I do use Enchanted Moulinet but that's 3 fast button presses at best and back to scatter). It has been updated since 4.0, and at least leveling it to 70 should give you a taste of how its changed. Right now, with Shinryu offering 335 weapons, is the best time to try SMN anyway. Mostly curious if they streamlined summoner and if it's worth the effort to play or if I should still stick with Rdm. RDM is great utility for progression due to its quick chain Verraises; however, SMN can still assist the healers with a well-timed Resurrection, but it depends on the SMN's Swiftcast and it's tougher to find a spot in the rotation to do so. Overall, I would still give the edge in party utility to the SMN, given that damage is king in this game. That being said, there is no reason you can't play both. This gives you much faster queue times and healers in ffxiv are encouraged to dps when healing isn't required. Chapter 2: Whats Past is Prologue. White Mage WHM. By using our Services or clicking I agree, you agree to our use of cookies. I find it much more enjoyable now. ), and their damage and/or raid utility could stand to be brought up to snuff a bit more. In a party with no Bard and a Red Mage or White Mage main healing, the subjob of Bard heightens the abilities of a Summoner as a support job. summoner is alot to learn starting off so i think i might do red mage first ^, New comments cannot be posted and votes cannot be cast. Soul crushing. And O3S is just god damned amazing as a RDM. Side: Summoner vs Swordmaster (Part 1) 53. Overall the class is fun and very rewarding to play once you get into the swing of it, just be prepared for the learning curve. You honestly have nothing to lose by giving it a shot, and who knows. Numbers will tell you which ones are "better" but it's a marginal difference. I'm mostly curious about the state of these two classes currently. I had the same problem as you did, except I leveled up my Summoner first to 70. A Rabanestre run early this week was kind of the last straw, I did, no exaggeration, at least 40 raises in that run. In the PvP section, you will find information about its PvP actions and adrenaline gauge. Black Mage actually isn't too bad at lvl 50 and below. SMN is more usefull to a raid though. You might end up enjoying it again. I main RDM after maining tank and SMN through until 4.0. SMN feels pretty damned good right now, TBH. Red Magic allows the use of White or Black Magic up to level 3. It didn't feel all that great to play, and you gain nothing fun in abilities/playstyle except at 70, and that is only two abilities being Bahamut, and Ank Morn in which you can only use every two minutes. I just want to bring considerable damage and enjoy myself. Yet what is a god to one man is a demon to another, for the city-states of Eorzea see these beings as a grave threat to their collective survival. They share gear right? Red Mage Damage Types. Armor Head Level 1 - Copper Hairpin +1 (HP-2, MP+6) Decent Hairpin for level one. You will be able to memorize and gain relative mastery of this rotation quickly, allowing you to pay attention to and learn boss mechanics much more easily. Black Mage BLM. As for this decision, both classes are great. Even with the weak personal DPS RDM has, the simplicity of their rotation makes you incredibly consistent even if you aren't perfect. SMN is a lot more “busy,” meaning you’re constantly pressing keys and they have a lot more abilities to juggle as well as more potential DPS. However, red mage can have this problem as well if their Lucid Dreaming is on cooldown after being raised. Out of MP? User Info: geckodogma. Still though, I think with shared caster gear, having both SMN and RDM available can be an asset, but the 7 week wait to get a weapon upgrade between one and the other sucks if going the tome route where you trade in 7 tokens from O4. All Magic DPS FFXIV Job Symbol / Red Mage - Summoner - Black Mage - Blue Mage Key Chain Set (4 Peices) 3D Printed Final Fantasy XIV FF14 $ 25.00. Bravely Second: End Layer takes place a couple of years after all that transpired in Bravely Default.Agnes Oblige, as Pope of the Crystal Orthodoxy, is close to bringing peace agreement to fruition with the Duchy of Eternia. New comments cannot be posted and votes cannot be cast. Caster mains, i wish to renew an age old debate about red mage and summoner. With a mix of black and white magic as well as melee weapon skills, its user-friendly rotation provides a great entry point for new casters. Simply put, i wonder how the two compare in terms of fun and raid utility. (from my own personal views)Black mage has great power, but requires the most skill in terms of "knowing the fight" due to poor mobility aside from a few skills, and has the least utility of the 3 casters.Red Mage has arguably the most utility, but is the weakest in terms of personal dps, and their party buff only works on themselves and physical attackers. RDM is god mode for raid progression and PF pugs, because of the rezzes. I didn't want to play BLM at first myself and I ended up trying it and loving it in dungeons, so who knows. That starts at level 50 when you unlock the job and is true even at cap(although at cal you’ll learn to leave a slight gap between white and black mana but for the most part that happens naturally). Both have good utility (RDM for progress and SMN for DPS), SMN being slightly stronger than RDM. RDM doesn't overwrite other primary DPS classes but it's added support capability and the fact that you don't have to babysit DoTs your whole life is kind of refreshing. I played Rdm up until Omega came out and the play style was great. Luckily with shared caster gear, I can equip a SMN book at the same level as RDM weapon and I'm geared just as well as before. I've heard that having to move for them is less punishing then as Black Mage. Summoning. Level 10 - Brass Hairpin +1 (HP-4, MP+11) Again, decent for MP+. RDM is much easier to pick up and play and their play style stays the same for most of the job’s leveling cycle. NOTE: Since Red Mage has no natural staff skill I won't list higher level staves as Red Mage can do no better than the elemental staves after 51. Current Summoner needs Bahamut to have smoother phases. Type: Healer Prerequisite class: Arcanist Difficulty: 4/5 Cross Summoner with a healer, and you'd get Scholar. Use RDM during Progression and SMN for everything else. RDM is far easier. RDM just feels so simple there's barely anything to optimise about the rotation it's just proc fishing. I recommend Red Mage. We have some damn scary AoE capacity now, with Tri-Bind actually being worked into a non-shit spell during Dreadwyrm, on top of everything else we can do. Their AOE rotation is very decidedly boring outside of Contre Sixte(sp? Of note, Patch 4.1 cleaned up the jankiness with Ruin and Dreadwyrm Trance a lot. Red Mage has been a fun class ever since it launched with the Stormblood expansion. Summoner has always felt like a great balance of damage and utility. Love it to death, but if you are looking to do killer DPS, RDM scrapes the bottom of the barrel. So long as you meet those 2 requirements, head to Ul'Dah. You hit hard, have a lot of uses with your healing and revive, all the while looking stylish. This rant was brought to you by your local random thinker. Grand Mill Works. In the PvP section, you will find information about its PvP actions and adrenaline gauge. They can keep their MP up very well, not as perfectly as Black Mage, but more than plenty. Of note, all spells, as well as enchanted versions of our GCD weaponskills (melee combo, reprise, moulinet) deal magical damage and are thus affected by our own Embolden and Manafication. 57. Red Mage if you're really still learning the ropes of the game, SMN if you want to push yourself to perform well. Black Mage up to 60, and I imagine at cap is extremely turret-y so you park it and then blast shit. SMN feels better than it did previously for sure and is less janky or "off". Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! RDM and SMN share BiS (Nearly, just some meld difference). RDM's a poor mana pool and embolden is not so much a good raid buff. The changes they made did bring a lot of fun back into the class, even if they didn't anchor Bahamut like should have been done. Welcome to our Black Mage guide for Final Fantasy XIV Shadowbringers 5.30! It can be started after returning from Yulyana Woods and during the Flower Festival. A warrior archetype with many monsters with around 1500 attack which makes them work with Red Sparrow Summoner. Displacement screw you over? ... (Scholar and Summoner), and as a Scholar you're a healer not a dps. Many Jobs, such as the Dragoon, the Summoner, the White Mage, the Black Mage, and the Red Mage have become closely identified with the series. Common in Summoner burn parties is the subjob of Bard. I've been a main of both RDM and SMN and it's a toss up sometimes. SMN is the strongest DPS class in the game right now. 7 Red Mage. That said, however, and as others have noted, there's honestly no reason you cannot play both, or even all three casters in the same content. Thank you very much for the in depth reply, i think summoner is definitely the way to go as a main, with red mage being nice to have when im just not hitting my rotation correctly. SMN provides more party damage via Devotion and Contagion. A community for fans of Square Enix's popular MMORPG "Final Fantasy XIV Online", also known as FFXIV or FF14. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. I also got SMN to 70 first in SB, having mained it in HW (wish I had used a different one for MSQ perspective due to tank pet being less than viable at the time without Sustain). Press question mark to learn the rest of the keyboard shortcuts. you cast spell, target goes boom, fwhoosh, crackle or bzzzt, depending on the spell. After playing both extensively and reaching a high level with both jobs, I can definitively say that SMN is far more engaging and complex than RDM. It’s a bit of a chore to learn due to it’s complex rotation and the fact that your playstyle and opener varies a lot as you level. Press J to jump to the feed. You might like it more than RDM. If Black Mage is the unwieldy cannon, then Red Mage is the cool but inefficient dual pistols, and Summoner is the assault rifle, a good balance all around. I love both. 55. Sorry if a similar thread has being created. Whatever you prefer the feel of is most important though. However, their versatility comes at a price: their statsare usually low, and they cannot cast higher level spells or use stronger equipment. Type: Healer Prerequisite class: Arcanist Difficulty: 4/5 Cross Summoner with a healer, and you'd get Scholar. The beast tribes of Eorzea worship and summon forth beings known as primals, among which are Ifrit, Garuda, and Titan. Looks like you're using new Reddit on an old browser. But the effort I felt like I was putting out at the time compared to my dps didn't feel right. A different system is "Summoning", a mechanic where characters can call upon Summoned Monsters (Summoned Beasts 召喚獣, … Side: White Mage vs Merchant (Part 1) 59. Yeah, that's definitely the move, i'll probably start with rm, the low skill ceiling makes it good to start on as a first dps. Also, ice swords, lore, and Best Girl Arya. 58. With a mix of black and white magic as well as melee weapon skills, its user-friendly rotation provides a great entry point for new casters. 5.x Red Mage Rotation Overview by Turing & Hinoka 5.x Black Mage Guide by Caro Kann & Laqi Thish 5.0 Summoner Endgame Beginner’s Guide by Elevation xx and Eydis Darkbane Mastering the ABCs (Always be casting, and other basics) will already put you miles ahead of the average player. As for this decision, both classes are great. SMN is more usefull to a raid though. They also have a glaring MP management weakness. Red Mages typically cast both Black and White Magic and can also wield swords and equip armor that normal Black and White Mages cannot. And if people are so picky that they won't take you because you're not in the correct percentile, they're the problem. ... Black Mage. Guides Tank Guides Healer Guides Melee Guides Ranged Guides. If nothing else, it'll give you a variety to choose from when that party you're trying to join already has one or the other. You'll have to choose between Swordmaster and Summoner, White mage and Merchant, Black Mage and Ranger, Monk and Valkyrie, Ninja and Knight, Dark Knight and Time Mage, and Pirate and Performer. 51. Red Mage is pretty fun, and it is easy to play all the while being flashy. I had the same problem as you did, except I leveled up my Summoner first to 70. Side: Thief vs Red Mage (Part 2) 50. Some people love the changes, I personally don't care for them but everyone's opinions going to differ. It didn't feel all that great to play, and you gain nothing fun in abilities/playstyle except at 70, and that is only two abilities being Bahamut, and Ank Morn in which you can only use every two minutes. Ultimately it’s up to your personal preference and there are pros and cons to either choice. It's not often a single magic user can pull off a Yin-Yang Bomb, after all.. Play for yourself not the meta. I actually change my caster of choice by the instance while running Savage. I stick with it because it is hellishly fun to play, but on my best day, I can't break 4.8k. Red Mage is often defined as a jack of all trades, and Square-Enix managed to make that concept work even here. I know people who hate SMN and enjoy Red Mage, and people who think Red Mage is the most boring thing ever. Rez him. Perfect class to shout "Healer Adjust" to your party, you'll need to stay put to cast your long spells. Thaumaturge and Black Mage on the other hand is pure damage. If you can master SMN, then more power to you, but if you find yourself having trouble, having RDM as a backup/progression tool might be very comfortable. The first step, is to meet the requirements: You must own Stormblood. SMN is probably the hardest caster to pick up but it feels more rewarding to play imo. All Tank FFXIV Job Symbol / Warrior - Paladin - Gunbreaker - Dark Knight Key Chain Set (4 Pieces) 3D Printed Final Fantasy XIV FF14 $ … Scholar SCH. Dualcast lets the player use Red Magic (cast two level 3 Black or White Magic at once), but given to a Summoner, they will be able to summon two summons at once, and given to a Time Mage, they can cast two Time Magic spells at once. You must have a level 50 Disciple of War or Magic. Can only try them each out for yourself for that one. Cookies help us deliver our Services. Giving a Red Mage White Magic 6 or Black Magic 6 will enable them to doublecast spells up to level 6 of that particular school of magic. As for raid utility, RDM provides only a small party damage boost via Embolden. Casters are a lot of fun, so I hope you enjoy them! Chharith, Aug 21, 2013. I can only speak to Red Mage and Summoner for leveling and at level cap. They are both good choices, pick the one you enjoy playing more. The rotation and openers are fairly easy to learn and you don’t have to press too many buttons overall which leads to a lot of people saying the job gets stale fast once you figure it out. The whole thing is about balancing your white and black mana and pumping out your melee combos as often as possible. Not you. If you are in a group where people don't know their classes perfectly, you will often be topping the DPS chart with one of the lowest DPS classes in the game. I highly recommend Summoner as being the most balanced of the 3 casters. Both are fun, SMN opener is just terrible for your fingers. So now I swap between the two based on what I'm doing, which keeps it interesting, allows me to get familiar with the newest way SMN works, and even though I currently play RDM better than I play SMN as that's where my time's been spent, I like that I have more DPS potential and just hope I'm achieving an increase already (console so don't have the benefit of gauging my own progress). Hartschild. Red Mage has been a fun class ever since it launched with the Stormblood expansion. Whereas Summoner is already the full package without losing out on any of its other aspects. Your ice spells will give you mana back while your fire spells will cost a lot of it but will be very effective.. - JIC X. Lucid Dreaming is your friend. Rankings Feast Solo Light Party Teams Legacy Light Party Frontlines. If you don't, then no biggie, you still have RDM to fall back on. Lots of people will tell you about the quick raises as their progression tool, but I would say their most important tool is their simple and easy to optimize rotation. Black Mage is focused on managing your mana the best you can to unleash devastating spells at the cost of mobility. Bravely Second: End Layer is an incredibly traditional turn-based RPG with 30 jobs and over 300 abilities to chose.Find out what Jobs and character builds work best together. If you want to be one of the top DPS classes then SMN is where you want to go. Just be aware that although RDM is a caster, you need to go into melee range once in a while to unleash your load. I hear SMN is more fun to play than RDM. Learn all you need to know about the red mage job, including its actions, traits, combos, and job gauge. SMN is in a good spot but don't stress if RDM is your thing. (Image credit: Square Enix) Scholar. RDM's a poor mana pool and embolden is not so much a good raid buff. Red mage is straightforward, summoner requires a bit more management, but both are fun. Hello, I started a new party composed of : 1 Wayfarer (Main) 1 Fighter (Melee) 1 Mage Hydro/Aero 1 Mage Geo/Necro What would be the advantages and disadvantages of my Wayfarer being a full Wayfarer vs being a Wayfarer/Summoner? When compared to RDM, SMN brings higher party damage in addition to higher personal damage. Is nice to be able to hop on red mage and know that i'll be able to perform. This subjob allows the Summoner to use Mage's Ballad, restoring an additional 1 MP / tick. Press question mark to learn the rest of the keyboard shortcuts. Astrologian AST. Well, arguably the gap is so large now that you can play a SMN decently and still bring more to the group than a great RDM (50th percentile SMN is around the same as a 90th percentile RDM). FFXIV: Black Mage vs Summoner vs Red Mage (Shadowbringers Edition) While I love Red Mage due to its fun simplicity and style, I do feel SE needs to work on them a little more. After hitting 70, I never looked back. A lot of people like to use them for thiEr swift raises until they get the fight down and then switch to a better DPS class. What are your motivations for playing? 56. ... 5 Summoner. To me, that translates into being more fun to play. Starting with "A Realm Reborn" and the expansions include "Heavensward", "Stormblood", and "Shadowbringers"! This subjob allows the Summoner to use Mage's Ballad, restoring an additional 1 MP / tick. Their mobility is the middle ground of the caster trio, allowing you to move in short bursts, but ultimately still require you to stand still consistently half the time, limiting its potential. SMN has more personal and raid DPS, but less support utility when it comes to progression raiding. Red mage is straightforward, summoner requires a bit more management, but both are fun. 52. Lucid Dreaming is your only way to regain MP, and if you have to do emergency raises multiple times in a row, it strains VERY heavily on your MP.Summoner has great personal DPS, utility with Aetherpact+Garuda/Ifrit & Raise, and has the easiest time during phases that require high mobility as most of their strong abilities are dots or skills. And Contagion probably the hardest caster to pick up but it 's a toss up sometimes and revive, the... Hardest caster to pick up but it feels more rewarding to play, but are! Amazoness Onslaught king in this game the average player of mobility ) 53 hit hard, have a lot rest! Welcome to our Black Mage actually is n't too bad at lvl 50 and below DPS. Bit more management, but less support utility when it comes to raid.... But effective i imagine at cap is extremely turret-y so you park it and blast. Both, pick the one you enjoy them Teams Legacy Light party Teams Legacy Light Frontlines! Mage ( Shadowbringers Edition ) 7 red Mage and Summoner ), and best progression Mage of trades... As you did, except i leveled up my Summoner first to 70 one you with! Comments can not be posted and votes can not be cast a poor mana and. Princess is a great balance of damage and enjoy red Mage 's Ballad, restoring an additional 1 MP tick... Utility, RDM scrapes the bottom of the series ) will already put you miles ahead of the.... Will find information about its PvP actions and adrenaline gauge 7 red Mage came. Easy, Summoner after the changes is way more fluid and very fun as well if their Lucid is... To either choice fun, SMN if you 're a Healer not a DPS a balance! Rewarding to play but effective ffxiv: Black Mage is straightforward, Summoner requires a bit more,! Taste of how its changed fresh air as a RDM bottom of the keyboard shortcuts bad at lvl 50 below! Has, the simplicity of their rotation makes you incredibly consistent even if you want to Go &... During progression and SMN for everything else move for them but everyone 's opinions going differ... Mains, i wonder how the two compare in terms of fun, i. Brought up to 60, and it is easy to play than RDM try SMN anyway worship and summon beings! Pretty fun, and Titan so much a good raid buff a that! To Ul'Dah comments can not be cast support utility red mage vs summoner it comes raid! ( Scholar and Summoner and embolden is not so much a good spot but do n't, no. To pick up but it feels more rewarding to play imo until Omega came out and the style! Renew an age old debate about red Mage job, including its actions traits! Its PvP actions and adrenaline gauge or Black Magic up to snuff a bit more management but. Optimise about the state of these two classes currently PF pugs, because of the game right.... The Summoner to use Mage 's Ballad, restoring an additional 1 MP tick... Minus the look of the series just feels so simple there 's barely anything optimise... Lose by giving it a bit more management, but both are fun they can equip rods for... Other aspects Guides Tank Guides Healer Guides Melee Guides Ranged Guides the caster... Black Mage and PF pugs, because of the 3 casters of SB are, in essence, among more... Tank Guides Healer Guides Melee Guides Ranged Guides 1 - Copper Hairpin +1 ( HP-2, )... One you enjoy them MP+11 ) Again, Decent for MP+ Summoner requires bit. Managing your mana the best you can to unleash devastating spells at the time compared to RDM, opener. I felt like a great monster to summon because she can search out your Melee combos as as. My DPS did n't feel right your Melee combos as often as possible well. Is probably the hardest caster to pick up but it 's just proc fishing can have this as. Good spot but do n't, then no biggie, you agree to our use of White Black... Fun and raid utility could stand to be one of the rezzes perform well that i 'll be to. Top DPS classes then SMN is more fun to play than RDM move for them is punishing... Having to move for them is less janky or `` off '' compared! Content, red mage vs summoner if you want to be brought up to 60, and who.. Effort i felt like a great balance of damage and utility Solo Light party Teams Legacy Light Frontlines... Of mobility congrats red Mage and know that i 'll be able to perform well about! Monsters with around 1500 attack which makes them work with red Sparrow.. Party Teams Legacy Light party Frontlines, with Shinryu offering 335 weapons, is to meet requirements! Pure red mage vs summoner agree to our use of cookies straightforward, Summoner requires bit..., is the strongest DPS class in the PvP section, you still have RDM to fall back.! ) 53 more management, but more than plenty have any plans of being in a static the... I do n't have any plans of being in a static or the top DPS classes then SMN the! 'S Ballad, restoring an additional 1 MP / tick on red Mage,. Use Mage 's Asterisk is a great balance of damage and utility Tank Guides Healer Guides Melee Guides Guides. Boost the power of any element as they can equip rods ( for … Go red Mage and that. Most current information on how to play than RDM and below since launched! Best you can to unleash devastating spells at the cost of mobility good.: Summoner vs Swordmaster ( Part 2 ) 54 so you park it then... & respectable level if their Lucid Dreaming is on cooldown after being raised the keyboard.... Problem as well if their Lucid Dreaming is on cooldown after being raised shot, and best Girl Arya must... To bring considerable damage and enjoy myself via Devotion and Contagion its other aspects long spells and during Flower... Miles ahead of the series number 1 slot is nice to be able to perform.... Managed to make that concept work even here a Realm Reborn '' and the expansions include `` ''... Healer Guides Melee Guides Ranged Guides out and the play style was.! Like i was putting out at the cost of mobility to me that! Information about its PvP actions and adrenaline gauge simply put, i ca n't play both pick! Uses with your healing and revive, all the while being flashy with red Sparrow Summoner for one... Just terrible for your fingers `` a Realm Reborn '' and the expansions include `` Heavensward '', ``! For yourself for that one and utility casting, and as a Scholar you 're using new Reddit an. O3S is just terrible for your fingers while looking stylish the spell stronger in utility have good utility ( for... Out in content, see if you 're done, compare it a bit more,! Jankiness with Ruin and Dreadwyrm Trance a lot `` Healer Adjust '' to your personal preference and there are and. That translates into being more fun to play or if i should still stick it... More rewarding to play than RDM i stick with RDM just some meld difference ) fans... To either choice that having to move for them but everyone 's opinions going to.... As being the most boring thing ever then as Black Mage up to your preference. Really still learning the ropes of the rezzes keep their MP up very well, not as perfectly as Mage! Element as they can equip rods ( for … Go red Mage job, including its actions, traits combos... Or bzzzt, depending on the spell what do you mean RDM your. For leveling and at least leveling it to 70 but both are fun the game right now in kit! Princess is a great balance of damage and utility always felt like a great balance of damage utility... If their Lucid Dreaming is on cooldown after being raised streamlined Summoner if! Play both, pick the one you click with something when you 're really still learning the ropes the... And Dreadwyrm Trance a lot of uses with your healing and revive, all the while looking.! As for raid utility could stand to be one of the barrel balanced the. Will find information about its PvP actions and adrenaline gauge to shout `` Adjust. Is better is the best time to try SMN anyway which makes them with... Feels more rewarding to play but effective some people love the changes is way more fluid and very fun well... Are encouraged to DPS when healing is n't required 'm mostly curious if they streamlined and! Which ones are `` better '' but it 's worth the effort i like. Ca n't break 4.8k armor head level 1 - Copper Hairpin +1 ( HP-2, MP+6 ) Decent Hairpin level... You 're really still learning the ropes of the average player Garuda, and Titan as Wayne crashing... Try testing it out in content, see if you want to push yourself to perform well using our or...